Edouard Poor wrote:
> A simple test to simulates a type of corrosion.
>
> The render uses an ambient occlusion image as the pattern that in turn
> chooses between bronze or corrosion (modified by a mild slope pattern,
> and a bit of randomness supplied by bozo).
>
> Looking at some real bronze statue photographs on the interwebs, I
> reckon I'm a long, long way from getting real corroded bronze, but at
> least the general direction looks promising...
>
> The second image is the ambient occlusion pass.
>
> Cheers,
> Edouard.
And another one, this time I tried a high-pass filter on the ambient
occlusion image before using it in the image to localise the placement
of the corrosion/dirt/mold. I think the effect is a bit better for it.
What do you think?
Cheers,
Edouard.
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